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Published: Sun, October 01, 2017
Tech | By Dwayne Harmon

PlayerUnknown's Battlegrounds Breaks More Records; Gets Its Own Company

PlayerUnknown's Battlegrounds Breaks More Records; Gets Its Own Company

Bluehole Studios, the South Korean company responsible for the creation of the insanely popular PlayerUnknown's Battlegrounds, has made a decision to give the team behind the development of that game a greater amount of independence and freedom by incorporating them as a separate company, to be known as PUBG Corp.

As part of those global operations, the Korean developer is looking to expand its worldwide reach through a recently established office in the United States and upcoming branches in both Europe and Japan.

Currently, PUBG is planning on releasing by the end of this year. The company says it will launch a "variety of new businesses including esports and prepare for PUBG to become a global IP franchise".

During E3 2017, we learned that PlayerUnknown's Battlegrounds will arrive on Xbox One and will have improvements on Xbox One X. Due to a large number of sales of the game, it is normal for Bluehole to contemplate taking it to as many systems as possible. The battle royale title has already sold 13 million copies in just six months. We just saw evidence of this with Fortnite's free-to-play battle royale mode hitting 1 million users in its first day. COO. He will be responsible for managing the global operations of the PUBG and accelerating the overall business development. Chang Han Kim led the development of PLAYERUNKNOWN'S BATTLEGROUNDS, previously working as Vice President and Executive Producer for Bluehole, Inc.

Bluehole objected to the potential conflict of interest; Tencent purchased a 48 per cent stake in Epic in 2012. Bluehole previously denied reports of a Tencent investment, but the company chairman Chang Byung-gyu recently changed tact by telling Bloomberg that Tencent could be a "very important partner for us".

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